Game Mechanics:
16 players, 50s prep, no respawn, spectator, animal ride.
Environment Design:
Four forest areas, diverse wildlife.
Random buildings, zipline system.
Item Distribution:
Hidden spawners, treasure boxes.
Animal kills yield items.
Storms:
Ten storms, circle reduces every 60s, 2% damage/sec.
Win Conditions:
Last player, points for eliminations.
Victory based on remaining health.
Super Powers:
Invisibility, Super Strength, Energy Shields, Speed, Sliding.