
SEASON 1
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Our new Reality is forged with many worlds taken from time: The Citadel, a kingdom lush with autumn leaves and domain of The Oathbound; thawed remains of Brutal Bastion, once home to the Reality Warriors; as well as medieval squares, forges, and villages.
Even though familiar faces and objects have travelled with us, Jones is stranded among the stars while Paradigm is missing. However, her sacrifice gave new life to the heart of our Island, The Zero Point.
Once housed in the Imagined Order (IO)'s Vault, then freed by the Seven to relax in Loot Lake, the Zero Point had never been directly fused with its surrounding Island — until now.
Veins of celestial power are imbued into this Island's very core, making each piece of stone valuable. Our new Island residents are quick to make use of it as the Oathbound sets up a mining operation in Shattered Slabs.
While their plan with the newly found Kinetic Ore remains a mystery, the Oathbound imbue their own technology with it, creating powerful shields and weapons like the new Shockwave Hammer.


Natural Kinetic Ore repulses any received energy, knocking anyone right back — just like Shockwave Grenades. These deflective abilities become even better once the ore is refined, a process learned by Stellan, Rift Warden of the Oathbound — a man haunted by visions of a Shapeless Man.
Stellan consults the stars for guidance on how to best evolve the kingdom, stars that seem aligned with the Zero Point itself.
Meanwhile, past and future collide as AMIE returns — with good and bad news. Paradigm had prepared to protect us in the future, bringing past Seven knowledge with Brutal Bastion, and one final mission for us all: to discover the true power of Kinetic Ore.
The Oathbound are constructing a device which AMIE can use to test the ore's limits: The Rift Gate, a portal to other worlds. In fact, the Oathbound's dangerous experiments seem quite familiar.
Refined crystal panels that align energy into portals, and visions of a man without form. The Oathbound's king, the immortal Ageless Champion, is the past version of the IO's tyrant founder: Geno, a few centuries younger.
After the Zero War, Geno had been atomized by an uncontrolled Zero Point. In an attempt to rebuild himself and his empire, he's haunted someone from his earlier past for centuries: Stellan.

To conduct her tests on the unfinished Rift Gate, AMIE had sent through it a few plushies with trackers. Upon their return, these drones spewed ominous omens of the Seven's fate, including her beloved Scientist. The Last Reality has them, trapped, reshaped by Chrome — and AMIE can't let that happen.
She builds a robot body to cross the Rift Gate herself, and bids us goodbye — for now — as Stellan enables the unstable Rift Gate, a death wish of the Shapeless Man; tearing the sky apart.
Just as the Seven had once been the Reality Warriors, the IO had once been the Oathbound. Now that our past has caught up to the Island, all is mixed into a new beginning.
SEASON 2
MEGA
No longer haunted by shadows of our own, the Island now faces the past & future of another world: MEGA City.
The neon-lit metropolis shatters the sky, crashing down from the tear made by the Rift Gate, but lands gently on the Island — apparently, its arrival was planned.
Stellan had set the Gate's destination to somewhere foretold by the stars, but someone changed it. Evie, vigilante of the Peace Syndicate, asked Jules to bring her hometown MEGA instead in a call for help.


Ancient clans and their rivalries come intertwined with MEGA City's history: the stoic River Guard, the clever Luminaries and the Island's familiar Fox Clan.
Drift, the old fox, returns to train the Fox Clan's young recruits, such as Stray — the same mysterious clan from which Drift's powerful mask had come from, given to him years ago. Mizuki is Empress of the River Guard, one with a grudge as ancient as the Fox Clan itself.
Speaking of the past, Drift's was quite the journey. After he left his Road Trip with Brite Bomber to seek purpose, Drift ran into his multiversal self, Catalyst.
Together, they were chased by Vi, a desperate Fox Clan hunter who taught Drift his legacy. He never knew the origin of his mask, only that it gave him enough power to protect those he loves.
Now, after Drift agrees to help rebuild the Clan with Catalyst, Vi warns them both of a coming darkness that hunts anyone with a mask of power.
They escaped. But the Last Reality invaded the Island just the same.


MEGA City is under sabotage. Evie and her boss, Thunder, believe that someone is conspiring against all Syndicates for war.
Evie asks for our help to gain each clan's trust in the hopes of uniting them, due to wrong accusations seeded to break them apart. Thunder's sushi restaurant, Gila, serves as the site of peace talks between the River Guard and the Fox Clan, both of which agree to a truce.
However, files from the Peace Syndicate's servers were also hacked and erased — files that detailed their encounters with the interstellar army of the Last Reality.
Meanwhile, The Luminaries become the final target of sabotage, and their technology is stolen. Mystica helps us retrieve the stolen goods, as well as to finally uncover those responsible: The Unseen.
MEGA City can be a city of chaos, but it was built by the Syndicates and their peace. Even so, one of them, the Unseen, had always risked innocent lives with their actions, led by Highwire and Renzo the Destroyer.
Now, they have partnered with a fleeting shadow: Triarch Nox. He fabricated the city's undoing so that the Last Reality could take it, which goes against the Unseen's wishes; all they ever sought was power.


Long ago, Nox was one of three monarchs in a galactic kingdom. He was then consumed by The Nothing, a cosmic force that hungers for the power of stars, and chased to the Island by Triarch Aurora, the last person to ever trust him.
However, he was once good and kind, something the Syndicates can still be. As such, with all in agreement, the Syndicates are finally at peace, choosing to protect their world from the Last Reality together, instead — as Highwire cuts all contact with Nox.
The Syndicate War become history as we prepare to unearth a deeper secret; a city below the earth cracked open by the weight of the newly rifted, now-united MEGA City.
SEASON 3
WILDS
Earthquakes reveal a sinkhole of secrets in mounds of dirt, temples and jungle — a lost civilization brought by the Island's forging.
A city that once belonged to The Ancients — a society of innovators who all vanished, leaving their work behind — had been buried all along, hidden with a warning. Meanwhile, Orelia, dweller of these unearthed ruins, steals an artifact from MEGA City.


The Chalice of Cubetastrophe, brought into the Island by Dahlia from the Unseen, wished to be found. The forces of darkness, too familiar to our Island, lured Orelia to it — due to her affinity for gold.
It was discovered by the Luminaries while exploring the Island's wilds, such as Lorenzo, a newcomer quite similar to the cyborg Renzo, as well as Trace and the nomad Era.
Aura needs our help to find the Chalice before its power is unleashed upon the Island. After asking for tribute, Orelia accepts an offer of gold Bars to return it, as we finally put her wandering spirit to rest.
Yet these ruins are but a distraction to the dangerous lives of those on the Island, who begin to rebuild after the earthquakes.
- Triggerfish and Princess Bryne notice that the Coral Buddies have been kidnapped! After an extensive search of coral DNA, we discover that Turk & Riptide were behind the fishy matter.
- Lorenzo, however capable, was guided to our Island by the ranger Rian. Out of suspicion, Lorenzo then hires Nia to spy on her and learns that Rian had been selling his findings to the Unseen.
- The Ageless lost much of his kingdom to the Island's sinkhole, such as Anvil Square. To reassert his control, he hires Volpez to eliminate enemies like Snowheart and the Frozen Red Knight.
- Speaking of royalty, once-bounty hunter Lexa and her brother Orin, now princess and prince of the Ageless Kingdom, discover the troubled cosmic being Astrea, who just wishes for peace.


The Island has always been our refuge in the stars; but refuge never lasts.
While Trace studies the remnants of the Ancients, he discovers prisms made of Kinetic Ore, the Island's bedrock. A mural is also discovered with a warning left by Optimus Prime — leader of Autobot kind. He tells us that our Island is doomed to collapse, and that he has made contact with someone from our past to save us.
Slone, who was once punched by the Mecha while attacking us with her tank on the Collider, is alive. While her tank rusted, becoming a jungle relic, she too had been studying the Ancients, in hiding.
The former head of the IO's Island Team had been gravely wounded, but she was saved by another researcher: Relik. He, an independent force of science, used the Ancients' technology to save Slone.
After disagreeing with the explorers over what should be done, Slone agrees to help save our Island, regretful of her once blind devotion to Geno and his Order. Among the jungle ruins, she discovers The Apparatus — a type of telescope left behind by the Ancients — that uses the Kinetic Ore prisms as lenses.
Optimus Prime, through unstable transmissions from across the galaxy, tells us that our future lies among the stars; a secret kept by the Ancients that vanished as they did.


The stars are fading, and so is the Island's heart: The Zero Point. The cosmic orb is now petrified, its fire extinguished by Chrome and exhausted from the creation of our new world.
By using refined Kinetic Ore for the Apparatus lenses, it works — unlike the failed Rift Gate — but not as a telescope, as a projector to the clouds. While waiting for a sign, Slone studies the murals etched by the Ancients. All along, they spoke of a prophecy — the Ancients' secret; a warning that evil will eclipse the sky.
As the constellations align, they become a compass for someone obsessed with relics long forgotten: an immortal, time-travelling vampire.
SEASON 4
LAST RESORT
Kado Thorne has arrived. Foreboded by the Ancients, his last victims, this excentric leech is the Island's secret salvation — if he doesn't take it first.
While the Island is overshadowed by the unnatural eclipse of a blood red moon, our last resort is to gather a group of unlikely bandits to heist Thorne's new facilities, in hopes of finding whatever technology he uses to travel through time.
If we can escape our present, we can dive into our past; something that Kado has done many times before, collecting memorabilia from throughout the Island's history to hoard quite an extensive collection: an old calendar of the Island's ancient Loop history, Oro's skull and Midas' right hand.


Among Kado Thorne's properties — Eclipsed Estate, Sanguine Suites and the Relentless Retreat — his estate is the most valuable, yet none are vulnerable.
Each location is equipped with high security, such as henchmen Cards, security turrets, cameras, and vaults. However, given the whispers of a time machine, the Island's most clever criminals consider that a challenge.
Nolan Chance is a mastermind of crime, and Slone hires him to steal Thorne's secrets next — as they're the key to saving our Island. After many Island residents decline to be part of his crew, Nolan must make amends with crew members from his past.
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With Mae's help, we discover Thorne's secret vault is powered by Chrono-Cells. After a quick in-and-out heist, we learn that they can be powered by Rifts and sabotaged.
Soon after the crew is all gathered, we plan for the final strike. Thorne reveals his true revenant form, usually hidden by his jewellery, as his mind-powered eclipse grows stronger.
By distracting Kado Thorne and disrupting his empire, his hoarding days are no more. The crew successfully heists a Time Machine deep from his Eclipsed Estate's Inner Sanctum and into our barn hideout, with the help of Mae for firewall breaching, Fish Thicc for actual wall breaching, Antonia for support, Piper Pace for driving — and Nolan Chance's scheming.
Meanwhile, the vampire-hunting High Stakes Club deals with monsters on their own. The leader and tactician Joni, the barista huntress Helsie and the rebel Lucien have found family in each other while protecting the innocent in the cowl of night.
While not on missions, the trio relaxes by attending concerts from Starfang, an international rockstar — only to, one day, find out that her fangs are quite real.
The devastated trio unites and hunts Countess Daraku, fully revealed to be a centuries-old, bloodthirsty vampire. They succeed and only grow stronger, now mentored by Victoria Saint and joined by old friends like Minato Hakaru. Had our crew not been gathered by Slone, this ragtag bunch would likely try to kill Kado themselves.


Kado Thorne's vampiric powers come not from blood, but from his psionic mind. Now weakened, we've only bought time for the inevitable arrival of Shimmerdusk, a professional hunter from across space and time, and Kado's long-time rival.
Left vulnerable without his Time Machine, Kado had retreated to his Inner Sanctum. We destroy his properties with Shimmerdusk for a final face-off at his Sanctum, striking with a killing blow — thus ending his reign of terror and avenging the Ancients. Time is now safe from his meddling, but not from our own.
Jones finally lands on the Island, floating in space ever since Paradigm's reshaping of it, as we bid farewell to both this Island and our crew. Now, we use the Time Machine and head to the past to save our future.
SEASON OG
Back in Time
Pleasant parks and tilted trees. Everything just imperfect. Welcome back to the Island's first Chapter — which may be our last, if Jones doesn't act fast.
Nothing is as it seems, as time passes much faster than before and old Island legends are renewed: Renegade Lynx, Omegarok and Lil' Split, to name a few. However, nostalgia can't blind us — we're here on a rescue mission.
In the present, the petrified Zero Point is almost dead, calling out for help in whale-like cries. In the past, the Zero Point is intact, protected by the Vault until it wasn't. The events that lead to the Zero Point's exposure are just the right time for Jones' own heist.


Slone, trusting Jones, had planned a strategy to save our Island. She recorded a tape the night before he left, which time modifies many times.
Any wrong steps or butterflies change the course of the future, but not dramatically. We can't shape time to our liking, but we can ripple its waves just enough.
Jones can extract the Zero Point during the Cube's attack on Loot Lake — in which it opened the Vault to drain the cosmic orb's energy — to replace it in the future. However, while Jones moves the deactivated Time Machine that travelled alongside him, each small change made new versions of Slone's tape; and she was time-sensitive enough to account for them.
Now, we must return the Zero Point back to the future; so that a new Island can be born out of the ashes of ours.
To do that, Jones finds a familiar spaceship at Dusty Divot. The Island's past is so frenetic that it's already reached its own ending — the Scientist's Rocket is built for the end, just as the frozen meteor also appears in the sky. Jones straps the Time Machine, currently out of battery, onto the rocket hoping that a Rift will be enough to charge it.
Slone knew that, by sending Jones through time, past and present would be rewritten. In her tapes, she says goodbye to Jones' past self — at this time, working under Slone at the villainous IO — now replaced by a hero, and to her present self, also a hero, finally on the right side of history.
And the countdown begins.


The Rocket takes off, sending a big cloud of smoke erupting from Dusty Depot. As it begins to fly, it begins to change.
Glitching in and out, the Time Machine turns into a Durr Burger, a Llama, and a Shark, among other things, before tracing the exact same paths as the Seven's rockets once did — the past always in service of the future.
The sky pours a rainbow of colors and the Rocket hits the Zero Point, becoming a Black Hole that consumes us once again — until it spits us right back out with an explosion of life.
Once, the Island was the center to all Realities, but now, it houses Galaxies of its own: brick-built adventures, a world of song, and dangerous car races.
As the Zero Point's outer shell is shattered into pieces that will soon travel the cosmos, we arrive on a land of Hope.




